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Essential Mathematics for Games and Interactive Applications
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NZD 208
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Expert guidance on the math needed for 3D game programming
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What Stands Out
Product Details
- Covers the fundamental mathematical concepts required for game development
- Includes topics such as vectors, transformations, and 3D rendering
- Provides practical examples and exercises for better understanding
- Written in a clear and accessible manner for readers with varying levels of mathematical background
- Useful for game developers, interactive applications creators, and computer graphics enthusiasts
- Updated 3rd edition with additional content and improvements
| Publisher | A K Peters/CRC Press |
| Publication date | August 26, 2015 |
| Edition | 3rd |
| Language | English |
| Print length | 624 pages |
| ISBN-10 | 1482250926 |
| ISBN-13 | 978-1482250923 |
| Item Weight | 2.72 pounds (1.23 kg) |
| Dimensions | 7.75 x 1.25 x 9.5 inches (19.7 x 3.2 x 24.1 cm) |
Who Should Buy?
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Game Developers
Provides essential mathematical concepts needed for designing and developing effective game mechanics and interactive elements.
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Students in Game Design
Ideal for students studying game design or computer graphics, offering foundational mathematics relevant to their coursework.
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Mathematics Enthusiasts
Engages those interested in applying mathematical principles in practical scenarios, especially in gaming and simulations.
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Complete Beginners
Not suitable for individuals without prior knowledge of mathematics as it requires some foundational skills.
Product Description
Essential Mathematics for Games and Interactive Applications
About This Item
Introducing the Essential Mathematics for Games and Interactive Applications 3rd Edition - the ultimate guide to mastering the math behind gaming and interactive applications. Whether you're a seasoned programmer or just starting out in the world of 3D programming, this comprehensive book is your one-stop resource for all the essential mathematical concepts you need to excel in game development. Praised by industry experts for its depth and accessibility, this edition builds upon the success of previous versions, taking you on a journey through the complex world of mathematics in gaming.
Written by James M. Van Verth and Lars M. Bishop, two highly experienced engineers in the gaming industry, this book is backed by years of practical knowledge and expertise.
With this 3rd edition, you'll gain a solid foundation in every area of math that is crucial for game programmers. From geometry and calculus to physics and linear algebra, each topic is explained in a way that is easy to understand and apply in real-world scenarios. Featuring clear explanations, practical examples, and insightful illustrations, Essential Mathematics for Games and Interactive Applications guarantees that you'll gain a deep understanding of the underlying math principles that drive games and interactive applications.
James M. Van Verth, currently a software engineer at Google working on GPU support for the Skia 2D Graphics Library, has previously worked for renowned game development companies such as Insomniac Games and Red Storm Entertainment. He is also a regular speaker at the Game Developers Conference (GDC), teaching math and physics tutorials to aspiring game programmers.
Lars M. Bishop, an engineer at NVIDIA, brings his extensive knowledge and experience from his time as the chief technology officer at Numerical Design Limited, where he led the development of the popular Gamebryo3D cross-platform game engine. With a strong academic background in math and computer science, he is well-equipped to teach you the intricacies of math in gaming.
Don't miss out on the opportunity to enhance your game development skills with Essential Mathematics for Games and Interactive Applications 3rd Edition. Get your copy now and unlock the power of math in the world of gaming.
Product Buying Guide
Essential Mathematics for Games and Interactive Applications 3rd Edition is a comprehensive guide that provides expert guidance on the math needed for 3D game programming. This book is essential for anyone interested in developing games or interactive applications, as it covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all stages of the rendering pipeline, allowing readers to understand the mathematics behind the processes. Whether you are a beginner or an experienced developer, this book will provide you with a conceptual understanding of the mathematics needed to create 3D games and interactive applications, as well as practical examples of how these concepts are used in real-world scenarios.
Product Specifications
- Book Title: Essential Mathematics for Games and Interactive Applications 3rd Edition
- Authors: James M. Van Verth, Lars M. Bishop
- Publication Date: Third Edition
- Publisher: CRC Press
- Pages: Varies (approx. 800 pages)
- Format: Paperback
- Language: English
Key Features
- Covers low-level mathematical and geometric representations and algorithms
- Explains all stages of the rendering pipeline
- Provides practical examples of how the concepts are used in games
- Includes a supplementary website with source code and interactive demonstrations
- Revised and updated to reflect the latest technology and industry trends
Usage Scenarios
- Developing 3D games
- Creating interactive applications
- Learning the mathematics behind game programming
- Understanding the rendering pipeline
- Improving the visual aspects of games
- Experimenting with animation and simulation applications
Usage Scenarios
- Mathematics for 3D Game Programming and Computer Graphics by Eric Lengyel
- 3D Math Primer for Graphics and Game Development by Fletcher Dunn and Ian Parberry
Some User Review
- This book is an excellent resource for understanding the mathematical foundations of game programming. It explains complex concepts in a clear and accessible manner, with plenty of practical examples to help reinforce the learning.
- The supplementary website is a great addition, as it provides interactive demos and source code that allow me to experiment with the concepts learned in the book. It's a valuable learning tool for both beginners and experienced developers.
- The third edition of Essential Mathematics for Games and Interactive Applications is a significant improvement over the previous editions. The content flows better, and the inclusion of shader graphics pipelines and coverage of more realistic materials and lighting make it more relevant to today's game development practices.
- I found the explanations of the rendering pipeline and the use of color particularly helpful. The authors provide a solid foundation for understanding how to represent, transform, view, and animate geometry in games.
- Compared to other books on the topic, this one stands out for its clarity and practical approach. It strikes the right balance between theory and application, making it a must-have resource for anyone serious about game programming.
Competitors
- The price of Essential Mathematics for Games and Interactive Applications 3rd Edition may vary depending on the retailer and the format (paperback or e-book). However, it offers great value for its comprehensive coverage of the subject matter and the practical examples provided. When compared to its competitors, the price is reasonable considering the depth of knowledge and the resources included.
- We recommend checking with reputable booksellers or online retailers for the most up-to-date pricing information. Additionally, keep an eye out for any discounts or promotions that may be available.
Buying Considerations
- Consider your level of experience in game programming and your specific needs before purchasing this book. While it is suitable for beginners, it also caters to more advanced developers looking to deepen their understanding of the mathematics behind game programming.
- Take advantage of the supplementary website that accompanies the book. It provides additional resources, such as source code and interactive demos, which can greatly enhance your learning experience and help solidify your understanding of the concepts.
- Compare the book with its competitors to determine which one aligns best with your learning style and goals. Consider factors such as the depth of coverage, clarity of explanations, and the practicality of the examples provided.
- When purchasing the book, consider the format that best suits your preferences. Both the paperback and e-book versions are available, so choose the one that is most convenient for you.
- Keep an eye out for any discounts or promotions that may be available when purchasing the book. This can help you save money while still obtaining a valuable resource for your game programming journey.
Conclusion
Essential Mathematics for Games and Interactive Applications 3rd Edition is an invaluable resource for anyone interested in game programming. It covers the necessary mathematical foundations in a clear and accessible manner, providing practical examples that demonstrate their applications in real-world scenarios. Whether you are a beginner or an experienced developer, this book will enhance your understanding of the mathematics behind game programming and help you create immersive and visually stunning 3D games and interactive applications.
View LessEssential Mathematics for Games and Interactive Applications 3rd Edition is a comprehensive guide that provides expert guidance on the math needed for 3D game programming. This book is essential for anyone interested in developing games or interactive applications, as it covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all stages of the rendering pipeline, allowing readers to understand the mathematics behind the processes. Whether you are a beginner or an experienced developer, this book will provide you with a conceptual understanding of the mathematics needed to create 3D games and interactive applications, as well as practical examples of how these concepts are used in real-world scenarios. Continue Reading
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Linear Editorial Review
Essential Mathematics for Games and Interactive Applications is a comprehensive resource authored by James M. Van Verth and Lars M. Bishop, offering an in-depth exploration of crucial mathematical concepts for game development. The third edition, published in 2015, has maintained its relevance, delving into topics like IEEE 754 floating-point standards, vectors, matrix transformations, and shader pipelines. The authors excel in demystifying complex ideas, making the book accessible for beginners while still providing valuable insights for more advanced readers. The discussions on ray intersections and rigid-body dynamics are standout sections, ensuring that this textbook serves as a fundamental guide for anyone looking to enhance their game programming skills.
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Pros
- Authoritative insights into game mathematics
- Clear explanations make complex topics accessible
- Thorough coverage of shader programming
- Excellent for beginners and seasoned developers alike
- Focused on practical applications for game engine development
Cons
- Content may be challenging for those with no math background
Product Price History
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NZD 208
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Features & Benefits
- Developed from the author's Game Developers Conference (GDC) tutorial
- Completely revised to fix errors and make the content flow better
- Covers the low-level mathematical and geometric representations and algorithms
- Explains how to represent, transform, view, and animate geometry
- Includes examples of how concepts are used to affect how a game looks and plays
- Supplementary website contains source code, supporting libraries, and interactive demonstrations
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