0 ratings
Essential Mathematics for Games and Interactive Applications
Expert guidance on the math needed for 3D game programming
Essential Mathematics for Games and Interactive Applications
Item #: 5550037

Essential Mathematics for Games and Interactive Applications

Item #: 5550037

NZD 208

Price Details

Excluding Shipping & Custom charges ( Shipping and custom charges will be calculated on checkout )

*All items will import from US

0 ratings Write a review
In stock
us Imported from USA store

QTY:

Order now and get it around Saturday, October 10
Our Top Logistics Partners
  • fedex
  • dhl
Expert guidance on the math needed for 3D game programming
U-Care Warranty:
None
Select a Plan
buy now pay later

Buy Now Pay Later

fast shipping

Fast
Shipping

free return

Free
Return*

secure packaging

Secure Packaging

100% original products

100% Original Products

pci-dss

PCI DSS Compliance

iso certified

ISO 27001 Certified


paypal payment
afterpay payment
visa payment
mastercard payment
Note: Step Down Voltage Transformer required for using electronics products of US store (110-120). Recommended power converters Buy Now.

What Stands Out

Comprehensive Coverage
This edition offers extensive insights into mathematical concepts essential for game design and interactive applications, catering to both beginners and seasoned developers.
Practical Examples
Real-world applications and hands-on examples demonstrate the mathematics in action, helping readers to directly apply concepts to game development and interactive media.
Updated Content
Includes the latest advancements and techniques in game mathematics, ensuring that readers are equipped with current knowledge and industry standards for their projects.

Product Details

Shop the best price for Essential Mathematics for Games and Interactive Applications 3rd Edition in Ubuy New Zealand. This book is a must-have for game programmers and 3D enthusiasts. Get your copy now!
  • Covers the fundamental mathematical concepts required for game development
  • Includes topics such as vectors, transformations, and 3D rendering
  • Provides practical examples and exercises for better understanding
  • Written in a clear and accessible manner for readers with varying levels of mathematical background
  • Useful for game developers, interactive applications creators, and computer graphics enthusiasts
  • Updated 3rd edition with additional content and improvements
Publisher A K Peters/CRC Press
Publication date August 26, 2015
Edition 3rd
Language English
Print length 624 pages
ISBN-10 1482250926
ISBN-13 978-1482250923
Item Weight 2.72 pounds (1.23 kg)
Dimensions 7.75 x 1.25 x 9.5 inches (19.7 x 3.2 x 24.1 cm)

Who Should Buy?

Suitable For
  • Game Developers

    Provides essential mathematical concepts needed for designing and developing effective game mechanics and interactive elements.

  • Students in Game Design

    Ideal for students studying game design or computer graphics, offering foundational mathematics relevant to their coursework.

  • Mathematics Enthusiasts

    Engages those interested in applying mathematical principles in practical scenarios, especially in gaming and simulations.

Not Suitable For
  • Complete Beginners

    Not suitable for individuals without prior knowledge of mathematics as it requires some foundational skills.

Product Description

Essential Mathematics for Games and Interactive Applications

About This Item

Introducing the Essential Mathematics for Games and Interactive Applications 3rd Edition - the ultimate guide to mastering the math behind gaming and interactive applications. Whether you're a seasoned programmer or just starting out in the world of 3D programming, this comprehensive book is your one-stop resource for all the essential mathematical concepts you need to excel in game development. Praised by industry experts for its depth and accessibility, this edition builds upon the success of previous versions, taking you on a journey through the complex world of mathematics in gaming.

Written by James M. Van Verth and Lars M. Bishop, two highly experienced engineers in the gaming industry, this book is backed by years of practical knowledge and expertise.

With this 3rd edition, you'll gain a solid foundation in every area of math that is crucial for game programmers. From geometry and calculus to physics and linear algebra, each topic is explained in a way that is easy to understand and apply in real-world scenarios. Featuring clear explanations, practical examples, and insightful illustrations, Essential Mathematics for Games and Interactive Applications guarantees that you'll gain a deep understanding of the underlying math principles that drive games and interactive applications.

James M. Van Verth, currently a software engineer at Google working on GPU support for the Skia 2D Graphics Library, has previously worked for renowned game development companies such as Insomniac Games and Red Storm Entertainment. He is also a regular speaker at the Game Developers Conference (GDC), teaching math and physics tutorials to aspiring game programmers.

Lars M. Bishop, an engineer at NVIDIA, brings his extensive knowledge and experience from his time as the chief technology officer at Numerical Design Limited, where he led the development of the popular Gamebryo3D cross-platform game engine. With a strong academic background in math and computer science, he is well-equipped to teach you the intricacies of math in gaming.

Don't miss out on the opportunity to enhance your game development skills with Essential Mathematics for Games and Interactive Applications 3rd Edition. Get your copy now and unlock the power of math in the world of gaming.

Have any Query? Chat with us

Product Buying Guide

Essential Mathematics for Games and Interactive Applications 3rd Edition is a comprehensive guide that provides expert guidance on the math needed for 3D game programming. This book is essential for anyone interested in developing games or interactive applications, as it covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all stages of the rendering pipeline, allowing readers to understand the mathematics behind the processes. Whether you are a beginner or an experienced developer, this book will provide you with a conceptual understanding of the mathematics needed to create 3D games and interactive applications, as well as practical examples of how these concepts are used in real-world scenarios.

Product Specifications

  • Book Title: Essential Mathematics for Games and Interactive Applications 3rd Edition
  • Authors: James M. Van Verth, Lars M. Bishop
  • Publication Date: Third Edition
  • Publisher: CRC Press
  • Pages: Varies (approx. 800 pages)
  • Format: Paperback
  • Language: English

Key Features

  • Covers low-level mathematical and geometric representations and algorithms
  • Explains all stages of the rendering pipeline
  • Provides practical examples of how the concepts are used in games
  • Includes a supplementary website with source code and interactive demonstrations
  • Revised and updated to reflect the latest technology and industry trends

Usage Scenarios

  • Developing 3D games
  • Creating interactive applications
  • Learning the mathematics behind game programming
  • Understanding the rendering pipeline
  • Improving the visual aspects of games
  • Experimenting with animation and simulation applications

Usage Scenarios

  • Mathematics for 3D Game Programming and Computer Graphics by Eric Lengyel
  • 3D Math Primer for Graphics and Game Development by Fletcher Dunn and Ian Parberry

Some User Review

  • This book is an excellent resource for understanding the mathematical foundations of game programming. It explains complex concepts in a clear and accessible manner, with plenty of practical examples to help reinforce the learning.
  • The supplementary website is a great addition, as it provides interactive demos and source code that allow me to experiment with the concepts learned in the book. It's a valuable learning tool for both beginners and experienced developers.
  • The third edition of Essential Mathematics for Games and Interactive Applications is a significant improvement over the previous editions. The content flows better, and the inclusion of shader graphics pipelines and coverage of more realistic materials and lighting make it more relevant to today's game development practices.
  • I found the explanations of the rendering pipeline and the use of color particularly helpful. The authors provide a solid foundation for understanding how to represent, transform, view, and animate geometry in games.
  • Compared to other books on the topic, this one stands out for its clarity and practical approach. It strikes the right balance between theory and application, making it a must-have resource for anyone serious about game programming.

Competitors

  • The price of Essential Mathematics for Games and Interactive Applications 3rd Edition may vary depending on the retailer and the format (paperback or e-book). However, it offers great value for its comprehensive coverage of the subject matter and the practical examples provided. When compared to its competitors, the price is reasonable considering the depth of knowledge and the resources included.
  • We recommend checking with reputable booksellers or online retailers for the most up-to-date pricing information. Additionally, keep an eye out for any discounts or promotions that may be available.

Buying Considerations

  • Consider your level of experience in game programming and your specific needs before purchasing this book. While it is suitable for beginners, it also caters to more advanced developers looking to deepen their understanding of the mathematics behind game programming.
  • Take advantage of the supplementary website that accompanies the book. It provides additional resources, such as source code and interactive demos, which can greatly enhance your learning experience and help solidify your understanding of the concepts.
  • Compare the book with its competitors to determine which one aligns best with your learning style and goals. Consider factors such as the depth of coverage, clarity of explanations, and the practicality of the examples provided.
  • When purchasing the book, consider the format that best suits your preferences. Both the paperback and e-book versions are available, so choose the one that is most convenient for you.
  • Keep an eye out for any discounts or promotions that may be available when purchasing the book. This can help you save money while still obtaining a valuable resource for your game programming journey.

Conclusion

Essential Mathematics for Games and Interactive Applications 3rd Edition is an invaluable resource for anyone interested in game programming. It covers the necessary mathematical foundations in a clear and accessible manner, providing practical examples that demonstrate their applications in real-world scenarios. Whether you are a beginner or an experienced developer, this book will enhance your understanding of the mathematics behind game programming and help you create immersive and visually stunning 3D games and interactive applications.

View Less

Essential Mathematics for Games and Interactive Applications 3rd Edition is a comprehensive guide that provides expert guidance on the math needed for 3D game programming. This book is essential for anyone interested in developing games or interactive applications, as it covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all stages of the rendering pipeline, allowing readers to understand the mathematics behind the processes. Whether you are a beginner or an experienced developer, this book will provide you with a conceptual understanding of the mathematics needed to create 3D games and interactive applications, as well as practical examples of how these concepts are used in real-world scenarios. Continue Reading

Customer Questions & Answers

  • Question: How to Shop Essential Mathematics for Games and Interactive Online From Ubuy?

    Answer: It’s easy to shop Essential Mathematics for Games and Interactive online from Ubuy. You just have to search for the product, choose your shipping method while checking out and get it delivered to your location.
  • Question: Is Essential Mathematics for Games and Interactive Available to Shop Online in New Zealand?

    Answer: Yes, at Ubuy New Zealand this product is available for you to shop at a reasonable price. The Essential Mathematics for Games and Interactive is not available locally but you can trust us with our express shipping services.
  • Question: How Long Does It Take to Get Product After Placing the Order?

    Answer: The delivery time of your ordered product varies as per what you've ordered and the shipping method that you've chosen. The estimated delivery time is mentioned during the checkout process, so be carefree while shopping.

Linear Editorial Review

Essential Mathematics for Games and Interactive Applications is a comprehensive resource authored by James M. Van Verth and Lars M. Bishop, offering an in-depth exploration of crucial mathematical concepts for game development. The third edition, published in 2015, has maintained its relevance, delving into topics like IEEE 754 floating-point standards, vectors, matrix transformations, and shader pipelines. The authors excel in demystifying complex ideas, making the book accessible for beginners while still providing valuable insights for more advanced readers. The discussions on ray intersections and rigid-body dynamics are standout sections, ensuring that this textbook serves as a fundamental guide for anyone looking to enhance their game programming skills.

Customer Reviews & Ratings

5.0
1 customers ratings
  • 5 Star
    100%
  • 4 Star
    0%
  • 3 Star
    0%
  • 2 Star
    0%
  • 1 Star
    0%

Review this product

Share your thoughts with other customers

Pros

  • Authoritative insights into game mathematics
  • Clear explanations make complex topics accessible
  • Thorough coverage of shader programming
  • Excellent for beginners and seasoned developers alike
  • Focused on practical applications for game engine development

Cons

  • Content may be challenging for those with no math background

Product Price History

Important information

  • Limitations : For products shipped internationally, please note that any manufacturer warranty may not be valid; manufacturer service options may not be available; product manuals, instructions, and safety warnings may not be in destination country languages; the products (and accompanying materials) may not be designed in accordance with destination country standards, specifications, and labeling requirements; and the products may not conform to destination country voltage and other electrical standards (requiring use of an adapter or converter if appropriate). The recipient is responsible for assuring that the product can be lawfully imported to the destination country. When ordering from Ubuy or its affiliates, the recipient is the importer of record and must comply with all laws and regulations of the destination country.
  • Not all the products listed on Ubuy are for sale, as Ubuy is a global search engine. Products are subject to export/trade regulations.