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Foundations of Game Engine Development, Volume 1: Mathematics
85% of respondents would recommend this to a friend
NZD 290
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Foundations of Game Engine Development, Volume 1: Mathematics is the perfect guide to help you dive deeper into the mechanics of game development and covers topics such as vectors, matrices, transforms, geometry, grassmann algebra, geometric algebra and much more.
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What Stands Out
Product Details
- Comprehensive guide to game engine development
- Focus on mathematical principles and techniques
- Covers essential topics like geometry, linear algebra, and calculus
- Written by an experienced game developer and educator
- Includes practical examples and exercises for hands-on learning
- Ideal for aspiring game developers and students in computer science
| Publisher | Terathon Software LLC |
| Publication date | November 23, 2021 |
| Language | English |
| Print length | 176 pages |
| ISBN-13 | 979-8985358209 |
| Item Weight | 14.4 ounces (408.24 grams) |
| Dimensions | 7.24 x 0.61 x 10.24 inches (18.4 x 1.5 x 26 cm) |
| Book 1 of 2 | Foundations of Game Engine Development |
Who Should Buy?
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Aspiring Game Developers
Beginners looking to understand the mathematical foundations crucial for building game engines will benefit significantly.
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Computer Science Students
Students studying computer science who want to apply mathematical concepts in practical game development scenarios will find this valuable.
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Hobbyist Programmers
Amateur programmers interested in game design and development can enhance their skills using the mathematical principles outlined.
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New Gamers
Casual gamers seeking gameplay experience won't find the mathematical focus relevant to their interests in playing games.
Product Description
Foundations of Game Engine Development, Volume 1: Mathematics
Product Buying Guide
This comprehensive guide aims to assist potential buyers in making an informed decision about this product.
Product Specifications
- Author: Eric Lengyel
- Paperback: 298 pages
- Publisher: Jones & Bartlett Learning; 1st edition
- Language: English
- ISBN-10: 1449635223
- ISBN-13: 978-1449635224
Key Features
- Covers essential mathematical concepts for game engine development
- Includes clear explanations and practical examples
- Topics include vectors, matrices, coordinate spaces, transformation matrices, and more
- Suitable for beginners and intermediate game developers
- A valuable resource for computer graphics enthusiasts
Usage Scenarios
- Self-study for individuals interested in game development
- Supplementary resource for students studying game design or computer graphics
- Reference guide for professionals working in the game development industry
Usage Scenarios
- Game Engine Architecture by Jason Gregory
- Mathematics for 3D Game Programming and Computer Graphics by Eric Lengyel
Some User Review
- The book provides a solid foundation in mathematical concepts essential for game engine development. The explanations are clear, and the examples are very helpful.
- I found the book to be an excellent resource for understanding the mathematical principles behind game development. It's a must-have for anyone serious about game engine design.
Competitors
- The price of Foundations of Game Engine Development, Volume 1: Mathematics is competitive compared to similar books in the market, offering great value for the wealth of knowledge it provides.
Buying Considerations
- Consider your current proficiency in mathematical concepts related to game development to determine if this book aligns with your learning needs.
- Evaluate the relevance of the topics covered based on your specific interests in game engine development and computer graphics.
Conclusion
In conclusion, Foundations of Game Engine Development, Volume 1: Mathematics is a highly recommended resource for individuals interested in gaining a strong understanding of the mathematical foundations essential for game engine development. With clear explanations, practical examples, and a competitive price, this book offers valuable insights for beginners, students, and professionals in the game development industry.
View LessThis comprehensive guide aims to assist potential buyers in making an informed decision about this product. Continue Reading
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Software Development Editorial Review
Foundations of Game Engine Development, Volume 1: Mathematics teaches foundational concepts of mathematics essential for game development. The book is well-structured, offering a progression from basic 3D math concepts to complex topics like Grassman/geometric algebra. Readers appreciate integrated code examples that clarify mathematical principles, promoting a deeper understanding. For both novices and experienced developers, the book serves as an essential resource to build confidence in applying linear algebra within 3D game engines. However, some exercises refer to concepts not yet covered, which may confuse readers. Overall, it stands out for its detailed insights and practical applications in gaming.
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Pros
- Educational for multiple levels of understanding
- Integrates code examples for clarity
- Progressive learning from basics to advanced topics
- Enhances confidence in math skills
- A must for anyone in game programming
Cons
- Some exercises reference concepts not yet introduced
Product Price History
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NZD 290
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Features & Benefits
- Covers mathematics for game development
- Introduces Grassmann algebra and geometric algebra
- Covers vectors, matrices, transforms, geometry
- Includes exercises
- Helps develop a deeper understanding of game development mechanics
- Ideal for engineers working on games or simulations
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