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Programming the Raspberry Pi, Third Edition: Getting Started with Python ELECTRONICS Paperback – 13 May 2021
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An up-to-date guide to creating your own fun and useful Raspberry Pi™ programs
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What Stands Out
Product Details
- Up-to-date guide for creating Raspberry Pi programs without programming experience
- Covers physical changes, new setup procedures, and OS updates
- Explains how to configure hardware and software
- Step-by-step projects include a digital clock prototype and Raspberry Pi robot
- Teaches Python programming, including strings, lists, functions, and dictionaries
- Shows how to create user-friendly GUIs, interface with hardware, and add Web features
| Publisher | McGraw Hill TAB |
| Publication date | 13 May 2021 |
| Edition | 3rd |
| Language | English |
| Print length | 192 pages |
| ISBN-10 | 126425735X |
| ISBN-13 | 978-1264257355 |
| Item weight | 1.05 kg |
| Dimensions | 15.24 x 1.12 x 22.86 cm |
Who Should Buy?
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Beginners in Coding
Ideal for those new to programming, this book simplifies Python coding with the Raspberry Pi platform.
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Electronics Enthusiasts
Great for hobbyists looking to combine programming with electronics projects using Raspberry Pi.
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Educators and Students
Useful for educators teaching programming concepts and students seeking practical coding experience with Raspberry Pi.
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Advanced Programmers
Experienced programmers may find the content too basic and not challenging enough for their skills.
Product Description
Programming the Raspberry Pi, Third Edition: Getting Started with Python ELECTRONICS Paperback – 13 May 2021
Product Buying Guide
The Programming the Raspberry Pi, Third Edition: Getting Started with Python is an up-to-date guide that enables users to create inventive programs and fun games on the powerful Raspberry Pi without needing prior programming experience. This fully updated guide addresses physical changes, new setup procedures, and OS updates to the current version 4, making it an excellent choice for both beginners and those seeking to expand their skills.
Product Specifications
- Author: Monk, Simon
- Publisher: McGraw-Hill Education
- Publication date: November 15, 2021
- Language: English
- Paperback: 288 pages
- ISBN-10: 1260459658
- ISBN-13: 978-1260459654
Key Features
- Step-by-step projects for practical learning
- Instructions for configuring hardware and software
- Guidance on writing and debugging Python programs
- Creation of user-friendly GUIs and control of external electronics
- Exploration of object-oriented development methods and creation of games using Pygame
- Incorporation of powerful Web features to projects
Usage Scenarios
- Creating innovative programs and fun games on the Raspberry Pi
- Learning Python programming with practical, hands-on projects
- Exploring hardware interfaces and external electronics control
- Developing user-friendly graphical interfaces and intuitive games
Usage Scenarios
The book competes with similar guides targeting Raspberry Pi programming and Python development. It stands out due to its updated content, practical projects, and comprehensive coverage of new setup procedures and OS updates.
Some User Review
- Users have praised the book for its easy-to-follow projects and clear explanations, making programming and electronics concepts highly accessible.
- Many beginners have found the step-by-step approach helpful for learning Python and exploring Raspberry Pi's capabilities.
- Readers appreciate the comprehensive coverage of new setup procedures and OS updates, ensuring relevance and applicability.
Competitors
- The price of the book is in line with similar publications on Raspberry Pi programming and Python development.
- It offers good value for money considering the comprehensive coverage, updated content, and practical learning projects it provides.
Buying Considerations
- Consider your existing programming knowledge and level of experience with Raspberry Pi to gauge if this book aligns with your learning goals.
- Evaluate the practicality of the projects and examples provided in the book, especially if you prefer hands-on learning experiences.
- Check for bundled resources or online support that may come with the purchase to supplement your learning and programming journey.
Conclusion
The Programming the Raspberry Pi, Third Edition: Getting Started with Python is a comprehensive and practical guide for individuals interested in learning Python programming and exploring the versatility of the Raspberry Pi. With hands-on projects, updated content, and step-by-step instructions, it equips both beginners and aspiring enthusiasts with the tools and knowledge to create innovative programs and games on the Raspberry Pi.
View LessThe Programming the Raspberry Pi, Third Edition: Getting Started with Python is an up-to-date guide that enables users to create inventive programs and fun games on the powerful Raspberry Pi without needing prior programming experience. This fully updated guide addresses physical changes, new setup procedures, and OS updates to the current version 4, making it an excellent choice for both beginners and those seeking to expand their skills. Continue Reading
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Electronics Engineering Editorial Review
The "Programming the Raspberry Pi, Third Edition: Getting Started with Python" book has received mixed reviews from customers. Some find it to be a useful resource for beginners and praise the well-written and easy-to-follow chapters. The availability of example code for download is appreciated, although some readers have mentioned that certain sections assume prior programming knowledge or specific software packages. The casual style of writing by the author may not sit well with all readers.
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Pros
- Well-written and easy-to-follow chapters
- Availability of example code for download
- Good starter book for those with basic knowledge of Single Board Computers
Cons
- Assumes prior programming knowledge for some sections
Product Price History
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Features & Benefits
- Create inventive programs and fun games on Raspberry Pi
- No programming experience required
- Configure hardware and software
- Write and debug Python programs
- Build user-friendly games and interfaces
- Interface with hardware and add Web features
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